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Indirection stickers
Indirection stickers










indirection stickers

  • Some cosmetics now detach with physics when you ragdoll, such as large hats and glasses.
  • Changed Arrow and Headband from hats to accessories, so you can attach them at the same time as other hats.
  • Improved ground collision, which should fix cases of things (ragdolls, and more in the future) falling through it.
  • The lights now correctly cache shadows for bricks and no longer render a unique shadow map for every single affected player part.
  • Optimized lighting performance, up to 10x improvement with many players under the lights.
  • Added missing units and made other units more clear.
  • Improved settings for underwater fog, making them slightly less confusing.
  • Improved and fixed slider and limit ranges for time change speed.
  • Changed suppressed weapons to have a reduced audible range.
  • Changed harsh landing sound to play from lower heights.
  • Added game setting to reduce camera shake intensity (or disable it) for players who experience motion sickness from camera shakes.
  • Added subtle camera shake when landing from high heights.
  • Added per-team setting to hide team membership from other players.
  • indirection stickers

    Doesn't affect typing indicators or chat bubbles at the moment. Added per-team setting for configurable range-based local chat.Added per-team setting to hide chat of spectators from living players.Added per-team setting to disable death notifications (the kill log).Added setting to modify the pause time between rounds, and raised the default from 3 to 5 seconds.The behavior of the close button in the top right of each page remains unchanged.

    indirection stickers

    Pressing escape on an options menu page now navigates back to the indirection dialog instead of closing options completely.Opacity of the building grid color setting can now be used to fade out or hide the grid.Brick rows can now be dragged over longer distances.Improved HUD for dragging rows, when pasting a selection it now shows how many bricks it will place in total.Slightly thinner selection box outline, so you can see selected micro bricks more easily.Selector place limit is now also applied to the row dragging preview, not only on actually placing the row.Can be bypassed with a permission, selection box size is then unlimited. Selector now has a configurable limit for the selection box size.Resizer now displays the actual name of the brick during resizing and on click, rather than a rough size, improving compatibility with micro bricks.Lowered minimum light brightness from 10 lumens to 1 lumen.Added resizable Micro-Wedge Inner Corner.This is an exhaustive list of every change in the patch. Minigames are now ready to be used for hidden role games like Murder Mystery! Detailed Changelog (CL6065) You can now hide player's membership from teams, hide the killfeed, enable local chat, and disable the chat for spectators. Naturally they are resizable too! Can't wait to see what you'll come up with. We added four more micro brick pieces so you can fill some of those awkwardly shaped corners. The only limit is your creativity! New Micro Wedge Corner Bricks Maybe these can also be used in entirely unintended ways? We've added a bunch of new parts so you can dress up your character as Santa, one of the elves, or reindeer. Assuming we receive no new reports of major bugs, it will be deployed to the Main branch tomorrow. At the time of writing this post, you can play this build by running your Brickadia (Unstable) shortcut. We will also be using our Unstable branch for the first time now. It's time for our first content patch! This release is packed with new parts and bricks, new minigame features, building tools improvements, some major optimizations behind the scenes, UI improvements, and a whole slew of bug and crash fixes.












    Indirection stickers